This module defines the final individual major game project, representing a significant contribution in the area of game design and production. The aim of the module is to focus the student on the production of a fully complete game, based on the student's acquired knowledge, skills and experience.
The game should be completed to a high quality standard, be free of bugs and with engaging, balanced gameplay. The students will be assessed on their design, development and production deliverables.
Project Introduction
Team Formation and Setup
Game Concept Development
Prototype Development, Testing and Feedback
Game Design Document
Production Planning
QA and Testing
This module is comprised of a significant amount of self-directed work within the scope of a final game development project. The module also contains a series of workshops that will provide information and guidance relating to project management, team work, game design and testing to ensure that each team is capable of carrying out the required work for the project.
The workshops will be augmented by a group supervision system that combines overall project management, mentor support and team advice. Each team will be assigned a supervisor who will provide ongoing project support, advice and feedback. In so doing, the game lecturing team will guide students work to ensure effective implementation of the final group submission
Module Content & Assessment | |
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Assessment Breakdown | % |
Other Assessment(s) | 100 |