This module focuses on the ability to rapidly conceive, execute, test and iterate on game concepts. In each class the student will be given a design prompt brief. They must devise a game design to this brief and over the coming weeks, create a game prototype.
The following week they must present one of two things:
• If they are successful with the execution, they present the finished prototype to the class and discuss their process and findings.
• If the prototype is unsuccessful, they must deliver a post-mortem style presentation on the experience, the reasons for their failure and what they learnt.
Students will make a number of prototypes over the semester and choose one of these to use in order to develop a major project proposal.
The class will consist of a series of games inspired by a set of design prompts and constraints such as:
- One button
- Death
- Relationships
- Colour blindness
- Cannot move
- Failure
- Monarchy
- Luxury
After the initial prototyping phase students will select projects to develop further into a major project proposal. This will go through a staff greenlighting process prior to submission.
Each week will see students presenting their games to the class. Each presentation will be followed by a Q&A. Following this, there will be a period of play testing and critical feedback.
Module Content & Assessment | |
---|---|
Assessment Breakdown | % |
Other Assessment(s) | 100 |