This module introduces the students to the concepts behind agile game project development. Students will once again work on a clearly defined game brief in small teams using an industry standard tool. Emphasis will be on completing and publishing a more sophisticated game but reporting into the class using Scrum and online collaboration tools. Students will use sprints to set and evaluate targets through the semester.
The production cycle
Agile game development
Agile Disicplines
Creating User Stories
SCRUMM
The Roles in Game Development
Intellectual Property rights & legal agreements
Developer Publisher relationships
Managing people
Hiring talent
Teams
Effective communication
Defining game requirements and the Game Plan
Production Techniques
Making builds and testing them
Postmortems
The Game Production Cycle
Game Production Cycle : From concept, to prototype, to vertical slice, to alpha/beta/gold build
Agile game development
Topics include the Agile philosophy and agile methodologies such as Scrum
The Roles in Game Development
Technical, artistic, media and production roles
Developer Publisher relationships
To include how game developers are funded and work with game publishers
Teams and Communications
How game teams are formed, collaborate and work in a production studio environment
Game Production Planning
Production planning, with both waterfall and agile planning techniques
Making and Testing Builds
Overview of SDLC And game QA/testing
Class time is split into a series of interactive “studio classroom” based lectures and practical problem solving in labs. In lectures, students have access to a PC, with appropriate software and development kits, so that material and examples can be examined in a live environment. In addition, students will be expected to proactively and independently seek out resources on the internet and from the library to supplement their own learning.
A Virtual Learning Environment (VLE) will be employed to distribute all teaching materials and to support student interaction with other students and academic staff. Where new material is not presented in lectures, such material will be made available through the VLE and students will be expected to proactively use this resource.
Module Content & Assessment | |
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Assessment Breakdown | % |
Other Assessment(s) | 100 |