This module develops computer graphics and game development skills.
Computer Graphics
Vectors & Matrices, Trigonometry, Translations, Transformations, Rotations, Scaling, Stack operations, Rendering, Creating graphics and animation.
Game Design
User requirements, Digital story telling, audio, video, Design patterns, platforms, Assets, Usability, Interface Design, Prototyping.
Game Development
APIs (OpenGL, DirectX, etc.), Platforms (mobile, web, console, etc.), Gaming Engines, Game Loop, Lighting & Effects, Physics, Rendering, Input Controls, Models, Collision Detection, Scene-graphs.
Current & emerging topics
Virtual and augmented reality, New and emerging gaming platforms, Design and Development best practice, The business of gaming, Media ethics.
Module Content & Assessment | |
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Assessment Breakdown | % |
Other Assessment(s) | 60 |
Formal Examination | 40 |