This module will provide students with the skills involved in the creation of art assets for a variety of game genres.
This class will focus on developing learners’ awareness of the asset design process for specific game genres. Students will be tasked with creating a body of professional work showing a high level of competence in the creation of art assets for digital games including UI and animation.
3D Character Modelling and Animation
The creation of a 3D character, both low and high poly, as well as the concepts of keyframed animation, rigging, and exporting animation for use in a game engine
Realtime Cinematic Sequencing
Creating a full game environment within a game engine, setting animation tracks and interactions, setting camera tracks and animations, setting timing for VFX and particle effects
VFX and Shader creation
The use of in-game engine tools to creat unique particle effects, VFX, Shaders, for use in a game environment or realtime game engine render
Basic cinematography and storytelling techniques
Brief overview of narrative structure, cinematographic techniques, framing, composition, timing and camera swap/cut techniques.
Class time is split into a series of interactive “studio classroom” based lectures and practical problem solving in labs. In lectures, students have access to a PC, with appropriate software and development kits, so that material and examples can be examined in a live environment. In addition, students will be expected to proactively and independently seek out resources on the internet and from the library to supplement their own learning.
A Virtual Learning Environment (VLE) will be employed to distribute all teaching materials and to support student interaction with other students and academic staff. Where new material is not presented in lectures, such material will be made available through the VLE and students will be expected to proactively use this resource.
Continuous assessment consists of a realtime rendering assignment. Students will be tasked with creating a believable and consistent setting set to a design brief, creating moodboards, planning documentation, asset lists and shot plans.
The realtime rendering assignment will also assess the students' ability to create game-ready characters, shaders, animations, setpieces, transitions and environments.
Module Content & Assessment | |
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Assessment Breakdown | % |
Other Assessment(s) | 100 |