This module forms a practical introduction to the core concepts of game design. In each class, a
concept is introduced and discussed with real game examples. Then the students are given a
design challenge that explores the concept and they work in teams to design, build and test
board games that fits the challenge. Finally, the games created are discussed and the teams share
what they have learnt.
Over the course of the semester, students will also be designing their own original game from
scratch. Every 2 – 3 weeks they will present an update on their progress in a specific area.
The purpose of this module is to give the students hands on experience with the core principles
of game design, while deepening their understanding of the elemental composition of a game. It
is an introductory module to the field of game design.
Introduction
• What is game design
• The roll of the game designer
• Approaches to game design
Game Design Elements
• Starting states
• Goals
• Struggle
• Choice
Balancing games
• Balancing different game elements
• Mathematical modelling of game elements
• Simulating games
• Balancing entities
Communication
• Writing Rules
• Input systems
The module will be delivered as a short lecture followed by a practical exercise. This will be
followed by a group discussion to reinforce the learning in the exercise. The majority or the
student learning will take place within the practical exercises, for which the lectures serve to
contextualise.
Module Content & Assessment | |
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Assessment Breakdown | % |
Other Assessment(s) | 100 |